Architecture
Flowscape Core SDK is built around a clear, modular architecture that separates responsibilities and makes it easy to extend.
Overview
- CoreEngine — orchestrates the stage, layers, managers, and plugins
- Managers — domain-specific controllers (nodes, camera, virtualization)
- Nodes — typed wrappers around Konva primitives with a common base class
- Plugins — attachable features that enhance the engine
- EventBus — strongly-typed pub/sub for engine-wide events
flowchart LR
A[CoreEngine] --> B[NodeManager]
A --> C[CameraManager]
A --> D[VirtualizationManager]
A --> E[Plugins]
B --> F[Nodes]
A --> G[EventBus]
Rendering Model
- A single Konva
Stagehosts layers. NodeManagerowns a dedicatedLayerand aworldGroupwhere all nodes are attached.Gridand similar visual helpers can render on their own layer to avoid camera transforms.
Eventing
The EventBus enables decoupled communication. For example, NodeManager emits node:created when a node is added, and plugins or UI can subscribe to react.
Extensibility
- Add new node types by extending
BaseNode. - Add features via
PluginwithonAttach/onDetachlifecycle. - Replace or enhance managers without changing the engine core.